Shade (event)

Shades are an aggressive Random Event that has a slight chance of occuring when players bury bones. When the event is initiated an angry Shade spawns and attacks the player. While the Shade has a random chance of appearing while burying bones, it has a slightly higher chance of appearing the higher leveled bones the player burys. The level of the bones is determined by the amount of experience gained when they are buried. Dragon bones, for example, would have a greater chance of spawning a Shade when buried than Big bones.



Combat levels
The Shade's combat level corresponds to what the player's combat level is so it will always be many levels higher than you, though it hits surprisingly low for its level.

The player combat to Shade combat is approximately this:

Player: 3-10   Shade: 14

Player: 11-20  Shade: 49

Player: 21-40  Shade: 79

Player: 41-60   Shade: 120

Player: 61-90  Shade: 159

Player: 91+   Shade: 170

Combat Tactics
Shades are melee based monsters, meaning they can only attack from one block away. This makes it possible to trap them on the opposite side of an obstacle and kill them with ranged or magic attacks quite easily. It is possible to use a Halberd to attack them over an obstacle if prefer melee. The Shade is especailly weak to ranged attacks however.

Drops
•10 Big bones (Common)

•6 Bones (Common)

•2 Dragon bones (Uncommon)

•Nothing (Common)

•1 Shade robe (bottom) (Uncommon)

•1 Shade robe (top) (Uncommon)

Resource Guardians
The tree spirit (woodcutting), river troll (fishing), and Rock Golem (mining) are resource guardians that randomly spawn and attack players. When burying bones there is also a chance a Zombie will spawn and attack you.

===Dangerous randoms Edit === The Evil Chicken is an aggressive random event that doesn't protect any resouces, he just spawns and attacks you. Swarms are the same, though you cannot kill them so it is best to run away.

===Talk-to aggressive randoms Edit === These random events involve the random event NPC spawning near you and calling for you to talk to them. If you do, they reward you and leave. If you don't then they grow angry and eventually attack you.

•Drunken Dwarf

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